14:43:24 <mizmo> #startmeeting
14:43:24 <zodbot> Meeting started Sat Aug 10 14:43:24 2013 UTC.  The chair is mizmo. Information about MeetBot at http://wiki.debian.org/MeetBot.
14:43:24 <zodbot> Useful Commands: #action #agreed #halp #info #idea #link #topic.
14:43:38 <mizmo> okay just type out your transcription and it'll all be recorded, this is the video game talk
14:43:38 <gurdonark> Talk: First i would like to ask the audience who can name a game? who can name 10? in 10 minutes?
14:43:47 <gurdonark> I could go to 50....
14:44:16 <gurdonark> why would anybody want to make the game anyways?
14:44:31 <gurdonark> A board game, or only in your head. Because you want to own it?
14:44:52 <gurdonark> Why should we make a free game?
14:45:40 <gurdonark> In the context of an operating operating, a special thing has developed when you have groups of designers, many different types of groups, many different types of data.
14:45:48 <gurdonark> There are open source consoles and proprietary ones.
14:46:11 <gurdonark> What are free games?
14:46:15 <gurdonark> Free source code.
14:46:29 <gurdonark> All the source code has to be freely licensed.
14:46:54 <gurdonark> Also, the audio, art and graphics.
14:47:26 <gurdonark> I use art and audio as a term for all this communication.
14:47:45 <gurdonark> In Fedora there is a statement that content and code are different
14:47:57 <gurdonark> Content in fedora does not have to adhere to exactly the same guidance.
14:48:08 <gurdonark> It is not clear that source needs to be available for the art.
14:48:31 <gurdonark> How can something be free as in freedom?
14:48:55 <gurdonark> Free cultural is being used as media as the "go to" for the licensing community
14:49:27 <gurdonark> Source data should be available to constitute free work.
14:49:46 <gurdonark> for music, it could be the source, for art or graphics it can be source code or the render.
14:50:13 <gurdonark> Defining digital art as software
14:50:22 <gurdonark> Digital art is already on the computer.
14:51:06 <gurdonark> People are not used to using software licenses for non-software.
14:51:32 <gurdonark> An excellent definition of source code is the "preferred form of the work for making modifications".
14:52:32 <gurdonark> Source code for art could be a render file.
14:52:35 <flock-ectr101> please mute microphones after joining the hang out :)
14:53:19 <gurdonark> Audio files can be recorded with a recorder which will generate .wav files.
14:53:35 <gurdonark> Music is often created in environments with different pieces of software set up.
14:53:48 <gurdonark> There is a consensus for what free licenses are acceptable.
14:54:15 <gurdonark> There are licensing guidelines  used by different groups such as Fedora.
14:54:53 <gurdonark> You can use free software licenses for art
14:56:10 <gurdonark> Open game art has open art for games
14:56:29 <gurdonark> freesound is a website that needed sounds to use. there were no sounds on line with creative licensing
14:56:40 <gurdonark> These sounds are public domain
14:57:27 <gurdonark> You can find people on line, free artwork sites, game development communities, people offline to contribute
14:58:45 <gurdonark> If you have a concept of a game, at some point you will need someone to be responsible for a game's design
15:00:15 <gurdonark> On open game art they check the licenses with the artists
15:00:53 <gurdonark> You need to give credits and attribution for art, even if it is public domain. This attracts artists.
15:01:40 <gurdonark> The name of the artist, the website of their works, lists of files being played or used, appropriate license
15:03:03 <gurdonark> Examples: license slide gives user name, gives license, gives other pertinent information (shows detailed examples)
15:03:14 <gurdonark> includes the user's website
15:03:26 <gurdonark> A credit for each graphic, for each sound fx,
15:03:49 <gurdonark> The example credits also give credits to the game designers
15:04:15 <gurdonark> The credits list show is extensive and lists all the credits.
15:04:22 <gurdonark> So you win by using free licenses.
15:05:01 <gurdonark> use a credit in the game and a separate text file credit
15:05:37 <gurdonark> illustration of the problem of different content having a different source
15:06:14 <gurdonark> Example: a Sound fx tool.
15:06:41 <gurdonark> A developer was annoyed with so many games with no sounds at all.
15:06:50 <gurdonark> The tool was developed so that these games could have sounds to play.
15:07:01 <gurdonark> The tool permits one to save sounds
15:07:34 <gurdonark> (speaker makes cool fx using tool)
15:07:52 <gurdonark> I will record my voice with lo-fi speakers
15:08:18 <gurdonark> (speaker records his voice 'YOU WIN!'
15:08:36 <gurdonark> recording "you Win!", (lo-fi) it's retro, right?
15:09:01 <gurdonark> One can assume that nobody will want to use this voice again.
15:09:12 <gurdonark> (using audacity? Q. A: yes)
15:09:26 <gurdonark> Two files are aligned in a way that makes some kind of melody
15:09:46 <gurdonark> (makes cool sound fx in little mini game melody)
15:10:09 <gurdonark> (fx and YOU WIN play, very game-like)
15:10:38 <gurdonark> Let's assume that's a good sound to play when you win, say a puzzle game
15:11:01 <gurdonark> I do not want to use a lossy format like mp3, loses quality, .wav is too big, can use .flac
15:11:21 <gurdonark> I can save the whole file in a new directory Youwin.src
15:11:42 <gurdonark> will generate 1 file, it asks if he wants to copy the source file, which he will do this time.
15:12:04 <gurdonark> decided on a case by case basis what is the source sound?
15:12:16 <gurdonark> Sometimes you can assume you will never need a effect.
15:12:45 <gurdonark> (illustrates how the folder contains the files he has created(
15:12:50 <gurdonark> let's check the size of that
15:12:58 <gurdonark> Youwin.src is 624 MB
15:13:07 <gurdonark> while youwin.flac is 212 kb
15:14:59 <gurdonark> Discussion of how the source data (and file size) handled by different games
15:15:33 <gurdonark> Q. If someone made a candycrusher clone, how do the developers protect the concept?
15:15:54 <gurdonark> A. Trademark, is 1 way.
15:16:07 <gurdonark> A.  Big market share protects you already
15:16:22 <gurdonark> A. Software patents in some places.
15:16:31 <gurdonark> A. As far as I know, game codes are not protectible.
15:16:39 <gurdonark> Q. I recall a similar issue with Tetris.
15:16:52 <gurdonark> A.  yes, the issue arises with clones that call themselves the same thing
15:17:10 <gurdonark> Q They tried to claim the concept of tetris is protectible.
15:17:20 <gurdonark> A. They did not manage to do so. I hope they never do so.
15:17:58 <gurdonark> One patent issued on the concept of a moving cursor "while you wait" on your phone. I do not know the current status of that claim
15:18:26 <gurdonark> Q. Have you seen game design work like with Raspberry Pi
15:18:41 <gurdonark> A. I know of a game committee in Berlin, using Scratch
15:18:56 <gurdonark> Q. Some versions of scratch are for younger kids.
15:19:38 <gurdonark> A. programs tools, art for such things will need to be licensed.
15:19:47 <gurdonark> we will have to educate users about licensing
15:24:10 <gurdonark> end
15:24:14 <mizmo> #endmeeting